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World Map (Zenith Project)

The design process for the World Map of Zenith and how charting the player's routes for progression led to several changes throughout development. Accounting for player choice and exploration was key when designing the world, made up of several biomes, all as dangerous as they are beautiful.

Final World Map Design

Final World Map Design

First World Map sketch influence by Breath of the Wild

First World Map sketch influence by Breath of the Wild

Ring concept world map inspired by Dante's Inferno

Ring concept world map inspired by Dante's Inferno

Rearranged map concept

Rearranged map concept

Refined world map sketch

Refined world map sketch

World map with arrows to chart progression, used to refine how geography can complement player progression

World map with arrows to chart progression, used to refine how geography can complement player progression

World Map with item locations and hard locks to chart progression

World Map with item locations and hard locks to chart progression

Final world map as shown on the in-game Nav-Bud, an item used to increase immersion

Final world map as shown on the in-game Nav-Bud, an item used to increase immersion

Alternate Nav-Bud colour scheme

Alternate Nav-Bud colour scheme